Photoshop provides all the necessary tools to proceed to a symmetry. However it can turn out boring. With Quick Mirror, it will take you 2 seconds!
Difference of Quick Mirror between 1 and 1.1: Unless the width/height of canvas is an exact multiple of the width/height of mirrored area, the pixels on the symetries axis won't be repeated.
Let's get back to Quick Mirror related explanations: to be able to work, a free area ( a zone with a sole colour) has to be next or surround the basic part. See illustration below:
And here's the result:
Here's another example: (below) Note that it works also with a transparent zone. Note also how the big free spaces are processed.
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